![]() ![]() Double click on 0 Main Menu to open the scene. The main menu scene can be found in the Project tab in Assets/Tutorial Resources/Scenes/. The game starter needs to be in the first scene of your game, so we’ll open the main menu scene and add it. To use ORK in a game, it needs to be initialized correctly – this is done using a game starter. You can find more information on the game starter and it’s settings in this how-to. The scene wizard is used to create objects in your scene, add components to selected objects or create camera positions. It’s best to dock the scene wizard somewhere in the Unity® editor – I’ve docked it in the lower right corner of the editor. ![]() Open the scene wizard using the Unity® menu: Window > ORK Scene Wizard The game tutorials will make use of the ORK Scene Wizard – a small tool to help you set up your scenes with ORK content. You can open the ORK Framework editor using the Unity® menu: Window > ORK Framework Use the scene wizard The project only contains the resources that are used to create a small game, so we need to import ORK Framework before we can start doing anything. Download the latest ORK Framework version and import it into the project – details can be found in this how-to.īefore continuing with the next step, please open the ORK Framework editor – this will create your ORK Project Asset that will contain all of your data. That’s it, you can close the Build Settings. Select all scenes in the Project Tab and drag them into the build settings.The Build Settings dialog you’ll see the Scenes In Build box.You’ll see all the scenes that came with the resources. In the Project Tab in Unity® open Assets/Tutorial Resources/Scenes/.Now that we have our new project with the resources, we need to add the scenes of our little game to Unity® build settings – else we wont be able to change the scene later. That was simple … Adding scenes to build settings Wait until the package is imported … this can take some time. Unity will display the Import Package dialog and display all the stuff that will be imported, click on Import.You can do this by either dragging the unitypackage into Unity®, or by using the menu: Assets > Import Package > Custom Package… After the new project has been created and opened, import the GameTutorialResources.unitypackage file you just downloaded.In the Project Wizard dialog, select a location for your project and click on Create.Create a new Unity® project, e.g. select File > New Project …. Buildbox games have save options download#
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